https://gitlab.synchro.net/main/sbbs/-/commit/4ec3aae572ff3412c152d9ff
Modified Files:
xtrn/utopia/utopia.js
Log Message:
Works on pirates and merchants and cosmetics and conveniences
- Smarter Merchant and Pirate ships (beached/stuck much less often)
- Tail end of Merchant and Pirate ships are hidden when obscured by land
- Fish are more subtle (smaller glyph, same color as waves)
- Putting the cursor over fish gives you a hint that there are fish there
- FAMINE! is just an alert (not news) now
- Pirate is more likely to be sunk by a PT boat the less damage the PT boat has - A PT Boat sinking a pirate ship pays a reward
- Pirates collect loot from sinking Trawlers PT Boats (based on cost / health) - Putting the cursor over Merchat or Pirate shows their purse value
- Use one more column and row of the map area for rand-gen maps
- Only display intro.msg file when not resuming a saved game
- Save the current tick_interval to the saved game state
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